FlagFootballRules

Flag Football Rules Greenville Sports Leagues


Greenville Sports Leagues – Men’s Semi Contact, Men’s Indoor No Contact, Men’s Screen & Coed Flag Football Rules listed here are modified from NIRSA Rules

GRACE PERIOD
Game time is forfeit time. There is no grace period.

NUMBER OF PLAYERS

-COED SCREEN
Games shall be played with 5 men and 3 women.

-MENS SCREEN
Games will be played with 7 men.

-MENS SEMI CONTACT & INDOOR
Games will be played with 5 men.

NUMBER OF PLAYERS TO START AND FINISH

-MENS SCREEN:
Teams may begin and end a game with 5 players. Playing with 4 or less players at any time will result in a forfeit. Teams may "pick up" during the regular season (GSL members only with accepted roster/waiver on file). You may not pick up more than the amount of players needed to be at full strength.

-COED SCREEN:
Teams may begin and end a game with six players. There must not be more than five men on the field at any one time. Playing with five or less players at any time will result in a forfeit. Teams may "pick up" during the regular season (GSL members only with accepted roster/waiver on file). You may not pick up more than the amount of players needed to be at full strength

-MENS SEMI CONTACT AND NO CONTACT INDOOR:  
Teams may begin and end a game with 4 players. Playing with 4 or less players at any time will result in a forfeit. Teams may "pick up" during the regular season (GSL members only with accepted roster/waiver on file). You may not pick up more than the amount of players needed to be at full strength. With pick up players no more than seven participants allowed during a match.  

COIN TOSS
The team winning the coin toss can:
A. Defer their decision (receive or defend) to second half. Team losing coin toss in this option will have choice       to receive, kick or direction)
B. Receive the ball. Team losing coin toss in this option will have choice of direction
C. Defend (choose a direction)
**It is possible to receive the ball at the start of both halves

GAME CLOCK
The length of the game is 40 minutes, divided into two halves of 20 minutes. Running time with no clock stoppage is used for the first 18 minutes of each halves. During the final 2 minutes of each halves, traditional clock stoppage is used.

COED GAME CLOCK
During the final two minutes of each half all plays will be open-open requiring no play to be gender specific.

PLAY CLOCK
A 25 second play clock will start once referee blows his whistle readying the ball for play.

TIME OUTS
Each team receives two timeouts per half. Each time out is sixty-seconds. During the first eighteen minutes of each half the game clock will start once the time out is over and the ball is readied for play (only during regular season). During regular season only one timeout can be used inside the two-minute warning.

MERCY RULE MENS:
If a team is winning by 35 or more points the opposing team is provided a minimum of one possession to reduce the advantage to less than 35 points. Following the possession if the winning team still leads by 35 points the game will be ended by mercy rule. At the 2 minute warning the game will be ended by mercy rule if either team holds an advantage of 19 or more points.

COED:
If a team is in winning by 35 or more points the opposing team is provided a minimum one possession to reduce the advantage to less than 35 points. Following the possession if the winning team still leads by 35 points the game will be ended by mercy rule. At the 2 minute warning the game will be ended by mercy rule if either team holds an advantage of 25 or more points.

OVERTIME
Over time is decided by extra point attempts. Teams will choose to try for 1, 2 or 3. Team 2 is not required to choose same extra point try as Team 1.

SCORING - SPECIAL RULE
After scoring, the scoring team can elect to give the opposing team the ball at the 20-yard line in order to keep the opponent from using up the clock. Once this is done the scoring team must give their opponent the ball at the 20-yard line until the end of the game. This hurry up tactic becomes an irrevocable right of the opponent.

EQUIPMENT
-Mouthpieces are suggested
-No hard billed hat will be worn
-No metal cleats
-No pockets are allowed (you will not be able to play with pockets and you will not be allowed to tape pockets) -Football must be provided by the teams.  High school, collegiate or NFL size footballs are the only acceptable sizes allowed.

PUNT SEMI CONTACT & NO CONTACT MENS
When the offense declares a punt the ball will be automatically placed on the opponents 5 yard line.

SPOT OF BALL
The spot of the ball is the location of the ball at the time of the flag belt removal (broken clip) or one hand touch in the appropriate scenario.

BLOCKING

-BACKFIELD BLOCKING:
The blocker in the backfield may shield a defender with no separation of the arm(s) from the body. A blocker is allowed to move (shuffle) left, right or backwards. The blocker may not initiate contact with the rusher. A blocker may not run a route under a rusher to impede the rusher's route to the quarterback.

-DOWNFIELD BLOCKING: A basketball style (non-moving) screen is the only acceptable form of downfield blocking. A blocker may shield a defender with no separation of the arm(s) from the body. The blocker also may not run between a rusher and ball carrier impeding a defenders progress to the flag.  

SEMI CONTACT BUMP ZONE
(Does n/a to indoor flag football) There is a full contact area within 5 yards of the line of scrimmage. If a player is forced out of bounds he must make an effort to come back in the field of play at first opportunity. If the referee determines the player went down field and re-entered Illegal Participation will be called.
 

OFFENSIVE FORMATION
Only 1 player is required to be on the line of scrimmage
 

OFFENSIVE POSSESSION (Indoor 5 man no contact)
The offensive team takes possession of the ball at their 5-yard line and has three (3) plays to cross mid-field.  Once a team crosses mid-field, they will have three (3) plays to score a touchdown.  If the offense fails to score, the ball changes possession and the new offensive team start their drive from their 5-yard line.

All drives and possession changes except for interceptions, start on the 5-yard line of the offense.

Teams will switch ends after the first 12 minutes (halftime).

Balls must be snapped between the legs, not off to the side, to start the play.

The QB CANNOT run the ball at any time.

Handoffs are allowed.

Laterals and pitches are NOT allowed anywhere on the field.

Once the ball is handed off all defensive players are eligible to rush.

The player who takes the hand may run with the ball.

QB has a 7 second Pass Clock.  If a pass is not thrown within 7 seconds, play is dead, loss of down.  The ball is spotted at the line of scrimmage.  Referee shall count 7 seconds.

Once a handoff takes place 7 yard rush and 7 second throw clock are terminated.

Only one forward pass per down.

GENDER PLAYS
A female must be involved in a play at least once every 3 plays. Being involved is considered:
-Being the quarterback and attempting a pass beyond the line of scrimmage
-Advancing the ball beyond the line of scrimmage
-Being the intended receiver of a pass
-Gender plays are not in effect for extra points.
-Possession of an intended pass supersedes the intent of the play and will be rules a non-gender play.

MALE OPERATIVE PLAY
A male is not allowed to gain possession of the ball behind the line of scrimmage and advance the ball beyond the line of scrimmage. (Not applicable during 2 minute remaining in each half)

NO RUN ZONE COED
No running plays are allowed within three yards of the goal line.

SNAP
Any offensive player can receive the snap as long as they are 2 yards behind the line of scrimmage.

LEGAL POSSESSION
The receiver must have one foot in bounds for a legal reception. If a player steps out of bounds on his own he cannot re-enter play.

QUARTERBACK
The quarterback is defined as the player attempting a legal forward or lateral pass behind the line of scrimmage. A flag pull in the act of throwing the ball (prior to release) by the quarterback will be considered a sack.

Simple Offensive Penalties Legend
-LOD=Loss of Down
-LOS=Line of Scrimmage
-EOP=End of Play
-Spot=Spot of Infraction
-ROD=Replay of Down

Illegal Procedure (Live Ball): LOS - 5 Yards  ROD  
Delay of Game: LOS  5 Yards  ROD
Illegal Use of Clock: LOS - 5 Yards - ROD
False Start (Dead Ball): LOS - 5 Yards - ROD  
Illegal Contacting: Spot - 10 yards - ROD
Offensive Pass Interference: LOS - 10 Yards - LOD
Flag Guarding: Spot - 5 Yards - LOD
Illegal Forward Pass: Spot - 5 Yards - LOD
Illegal Equipment (Live Ball): LOS - 5 Yards - ROD
Unsportsmanlike (Conduct): Spot/EOP - 10 Yards  
Off-sides (Live Ball): LOS  5 yards  ROD
Intentional Grounding: Spot  5 yards  LOD
Illegal Participation/Substitution (Live Ball): LOS - 5 yards - ROD
Illegal Participation: LOS - 10 yards - ROD
Male Operative Play: LOS - 5 yards - LOD
 

Simple Defensive Penalties
Holding/Impeding Progress: EOP - 10 Yards - ROD
Defensive Pass Interference: Spot Foul - 1st Down (10 yard min)
Encroachment (Dead Ball) 1st Attempt: LOS - 5 Yards - ROD
Encroachment (Dead Ball) 2nd Attempt: LOS - 10 Yards - ROD  
Roughing the Passer: EOP - 10 Yards - 1st Down
Illegal Contact: EOP - 10 Yards - ROD
Illegal Participation/Substitution: LOS - 5 yards - ROD
Illegal Participation: LOS - 10 yards - ROD

 

 

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